Wednesday, March 4, 2009

More ideas,

My second idea is to create a set of possibly 4 or more separate interactive pieces. These pieces will have a different type of interaction IE sound responsive, galvanic skin response, touch response or visual response. and each one in turn will have a different type of reaction to these input which would be either visual lights, patterns or shapes or audio music or noises.

so the skin response would maybe out put a sound to make the skin response vary depending on the type of sound played back for example.

or another example would be tracking the eye movement of a user and using the pattern to create an image on a screen.

First idea sketch,

The sketch bellow is a rough outline of my first idea combining the two ideas from the videos bellow. To operate my installation the user can switch each light on the tower on or off by stepping on the pad. The sound which the piece creates will be determined by what combination of lights are on or off. Programming out line: the program will check what lights are on a determine what sounds to play this sound will be played in a 4x4 structure as there is 4 towers containing 4 different combination's of lights that can be turned on or off.

i am also thinking that the tempo of the audio could change by either the users heartbeat or their galvanic skin response or tracking the amount of motion in a certain area of the piece IE where the buttons are with a web cam. so if there are more users the tempo will increase or decrease.

My first idea,

Stemming from my last essay assignment based upon interactive art, my idea is to create an interactive room/wall which response to the users interactions within the room. i.e movement towards the walls of the room the heart beat of the participant and even the galvanic skin response or any other types of inputs.

The 'feedback' from the room/wall or results of the interaction will be in the form of audio and visual IE light and sound. this will then in turn create a response from the participant and create a type of dialog between the user and the room/wall itself.

For example if the user moves closer to one wall/room the lights on that wall/room will become brighter or dimmer and the pitch or tempo of the sound will change. the physical changes within the room/wall although user defined will also have a slight randomness too them which could in theory encourage the user to experiment with different styles of interaction with the room/wall itself in order to create a response from the room/wall itself.

Use within adevertising,

As shown in the video bellow interactive art has its place within the advertising industry as well as the art world. It can be used as a very effective marketing tool without the users/participants even realizing that they are being sold a brand or a product.



This video is a extremely effective piece of marketing and is a very interesting piece within the concept of interactive art. The way in which the "story" of the piece unfolds depending on the users interaction with it is interesting and creates a feel of control an individuality for the user.

video taken from http://www.youtube.com/watch?v=a-NRdyUx8Lc

Sound installation,

The video bellow is of a sound installation that i found rather interesting. I like the way the users are invited to move a physical object to interact with the sound that's play depending on where these objects are placed withing the grid.



this piece was done by a group from Barcelona called fonogramosb.

Tuesday, March 3, 2009

Intial and relevant research,

Relevant projects that have influenced my ideas are shown in some videos bellow:



the above video is entiteled "16 pillars" and was created by daan brinmann which won the René Coelho Prize 2006 at the Netherlands institute of Media Art. this piece i feel engages the audience extremely well.

Reflection,

So it would appear so far that interactive art forms are not just driven by technology as the few examples bellow have proven. However what these examples have not got is a type of dialogue of interaction between the view and the piece itself. IE a type of visual or audio conversation if you like a type of action reaction.

Marcel Duchamp,

A early example of visual interactive art would be the piece by Marcel Duchamp entiteled "Rotary Glass Plates". This plays again with the users interaction with the piece and their movement within the environment it is situated in.



image taken from http://www.abcgallery.com/D/duchamp/duchamp30.html

Not all digital interaction is good interaction,

By conducting research for my essay and for my final project not all interactive art has been approached by using technology or digital interface's. For example the work of Youri Messen-jaschin with his installation piece named "Vertigo I" 2002. This piece pictured bellow plays on the users interaction with the room and the vertical lines that he had placed in and around the room.



image taken from http://www.absolutearts.com/cgi-bin/portfolio/art/your-art.cgi?login=messenjaschin&title=Vertigo_I-1018709509t.gif

this installation relies on the users interaction with the space that the piece is situated in. depending on where you view the piece from in the room the result of the piece or the feedback the piece gives is different.

Another example of a type of interactive art that does not rely on technology to be considered interactive is the kinetic sculptures like mobiles for example. ("A mobile is a type of kinetic sculpture constructed to take advantage of the principle of equilibrium. It consists of a number of rods, from which weighted objects or further rods hang. The objects hanging from the rods balance each other, so that the rods remain more or less horizontal. Each rod hangs from only one string, which gives it freedom to rotate about the string.") quote taken from http://en.wikipedia.org/wiki/Mobile_(sculpture).

an example of these kinetic sculptures would be the work done by Alexander Calder. his piece entitled "Red mobile"(1956). the piece show below can be considered interactive art as it reacts and interacts to the environment that it is placed within by responding to the air flow of the environment.



image taken from http://en.wikipedia.org/wiki/File:Calder-redmobile.jpg.

The problem,

To be truly interactive does this need to be at a physical level or at a visual level, or would the ultimate combination of old and new practices to create an immersive environment of physical, visual and technological feedback be the best way to resolve the issue?

This is the question that I have put forward in both my essay for this brief and now for the practical part of the assignment.

so it would appear that interactive art has took on a roll of being driven by technology in recent works. as a result of this have the pieces lost any physical interaction? or has the technology made the interaction process more versatile?

The area that i would like to look into and work with could be considered as physical computing. The definition of Physical computing defined by Wikipedia is "Physical (or embedded) computing, in the broadest sense, means building interactive physical systems by the use of software and hardware that can sense and respond to the analog world." quote taken from http://en.wikipedia.org/wiki/Physical_computing

Is this the future of interactive art pieces? And if so would the use of computer software and hardware help or hinder the development of the genre which is interactive art?