To be truly interactive does this need to be at a physical level or at a visual level, or would the ultimate combination of old and new practices to create an immersive environment of physical, visual and technological feedback be the best way to resolve the issue?
This is the question that I have put forward in both my essay for this brief and now for the practical part of the assignment.
so it would appear that interactive art has took on a roll of being driven by technology in recent works. as a result of this have the pieces lost any physical interaction? or has the technology made the interaction process more versatile?
The area that i would like to look into and work with could be considered as physical computing. The definition of Physical computing defined by Wikipedia is "Physical (or embedded) computing, in the broadest sense, means building interactive physical systems by the use of software and hardware that can sense and respond to the analog world." quote taken from http://en.wikipedia.org/wiki/Physical_computing
Is this the future of interactive art pieces? And if so would the use of computer software and hardware help or hinder the development of the genre which is interactive art?
Tuesday, March 3, 2009
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