My second idea is to create a set of possibly 4 or more separate interactive pieces. These pieces will have a different type of interaction IE sound responsive, galvanic skin response, touch response or visual response. and each one in turn will have a different type of reaction to these input which would be either visual lights, patterns or shapes or audio music or noises.
so the skin response would maybe out put a sound to make the skin response vary depending on the type of sound played back for example.
or another example would be tracking the eye movement of a user and using the pattern to create an image on a screen.
Wednesday, March 4, 2009
First idea sketch,
The sketch bellow is a rough outline of my first idea combining the two ideas from the videos bellow. To operate my installation the user can switch each light on the tower on or off by stepping on the pad. The sound which the piece creates will be determined by what combination of lights are on or off. Programming out line: the program will check what lights are on a determine what sounds to play this sound will be played in a 4x4 structure as there is 4 towers containing 4 different combination's of lights that can be turned on or off.
i am also thinking that the tempo of the audio could change by either the users heartbeat or their galvanic skin response or tracking the amount of motion in a certain area of the piece IE where the buttons are with a web cam. so if there are more users the tempo will increase or decrease.
i am also thinking that the tempo of the audio could change by either the users heartbeat or their galvanic skin response or tracking the amount of motion in a certain area of the piece IE where the buttons are with a web cam. so if there are more users the tempo will increase or decrease.
My first idea,
Stemming from my last essay assignment based upon interactive art, my idea is to create an interactive room/wall which response to the users interactions within the room. i.e movement towards the walls of the room the heart beat of the participant and even the galvanic skin response or any other types of inputs.
The 'feedback' from the room/wall or results of the interaction will be in the form of audio and visual IE light and sound. this will then in turn create a response from the participant and create a type of dialog between the user and the room/wall itself.
For example if the user moves closer to one wall/room the lights on that wall/room will become brighter or dimmer and the pitch or tempo of the sound will change. the physical changes within the room/wall although user defined will also have a slight randomness too them which could in theory encourage the user to experiment with different styles of interaction with the room/wall itself in order to create a response from the room/wall itself.
The 'feedback' from the room/wall or results of the interaction will be in the form of audio and visual IE light and sound. this will then in turn create a response from the participant and create a type of dialog between the user and the room/wall itself.
For example if the user moves closer to one wall/room the lights on that wall/room will become brighter or dimmer and the pitch or tempo of the sound will change. the physical changes within the room/wall although user defined will also have a slight randomness too them which could in theory encourage the user to experiment with different styles of interaction with the room/wall itself in order to create a response from the room/wall itself.
Use within adevertising,
As shown in the video bellow interactive art has its place within the advertising industry as well as the art world. It can be used as a very effective marketing tool without the users/participants even realizing that they are being sold a brand or a product.
This video is a extremely effective piece of marketing and is a very interesting piece within the concept of interactive art. The way in which the "story" of the piece unfolds depending on the users interaction with it is interesting and creates a feel of control an individuality for the user.
video taken from http://www.youtube.com/watch?v=a-NRdyUx8Lc
This video is a extremely effective piece of marketing and is a very interesting piece within the concept of interactive art. The way in which the "story" of the piece unfolds depending on the users interaction with it is interesting and creates a feel of control an individuality for the user.
video taken from http://www.youtube.com/watch?v=a-NRdyUx8Lc
Sound installation,
The video bellow is of a sound installation that i found rather interesting. I like the way the users are invited to move a physical object to interact with the sound that's play depending on where these objects are placed withing the grid.
this piece was done by a group from Barcelona called fonogramosb.
this piece was done by a group from Barcelona called fonogramosb.
Tuesday, March 3, 2009
Intial and relevant research,
Relevant projects that have influenced my ideas are shown in some videos bellow:
the above video is entiteled "16 pillars" and was created by daan brinmann which won the René Coelho Prize 2006 at the Netherlands institute of Media Art. this piece i feel engages the audience extremely well.
the above video is entiteled "16 pillars" and was created by daan brinmann which won the René Coelho Prize 2006 at the Netherlands institute of Media Art. this piece i feel engages the audience extremely well.
Reflection,
So it would appear so far that interactive art forms are not just driven by technology as the few examples bellow have proven. However what these examples have not got is a type of dialogue of interaction between the view and the piece itself. IE a type of visual or audio conversation if you like a type of action reaction.
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